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>> Also, I wonder: Will games ever reach the stage where textures are
>> sufficiently high resolution that you can actually read the writing on
>> stuff?? Will we ever get believable character animation?
>
> If you mean read the writing on walls, then they're already there in a
> lot of games.
OK. I guess I just haven't played any of them yet. (Hey hey, I'm
probably gonna try Crysis in a little while... heh.)
> As for "believable character animation," the answer is yes. Many
> current generation games use motion tracking for the animation,
> resulting in quite realistic movement.
Hmm. That's not actually what I meant. Perhaps I should have said
"believable character performance". Lots of the dialogue sequences I see
still look scripted and static.
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